Jeffrey van Kampen

Astro: Learning platform for the Openbare Bibliotheek Amsterdam

The Openbare Bibliotheek Amsterdam had a design challenge to help children develop their reading and writing skills. Astro is an interactive platform designed around intrinsic motivation. It teaches students through gamification and competitive tasks, while teachers get a clear overview of progress in a connected workspace.

Project

Challenge

How can we design an interactive learning environment for primary school students with a clear overview of the online workbook for teachers, so they are intrinsically motivated to learn?

Project Project

Solution

By turning the online workbook into a virtual world, progress becomes something the students can see and get excited about. Every completed assignment moves them forward, unlocks something new, and shows how they are doing.

The more they can learn, the more worlds they can play. This gives students a reason to play and learn and develop, without it ever feeling forced. Teachers and parents get a clear overview on their end, while the student experiences it as playing and learning.

What stood out during research is that kids are motivated by discovery and challenges. The games they play are familiar. And they want to know how their friends are doing. They want to progress in tasks. The platform uses that natural behaviour to educational goals.

The outcome is a learning environment that students want to open up. Proving more results from their reactions feeling rewarding and motivated remembering what they learn and want to continue.

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